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Starcraft 2 editor water
Starcraft 2 editor water




To make the water look like it's rising/lowering, you need water states. The point is to make them block the water when the water is up and allow you to walk through them when the water is not there.

starcraft 2 editor water

When it comes to changing water from walkable to unwalkable, you could do invisible units and place them around the edges and then hide/unhide them(I think that removes the pathing of them so they don't actually block stuff). I think you'll be able to find lily pads in there. You can also add doodads(from the doodads layer) that fit in the water. Not only that but you can also press the edit water button and change all kinds of stuff about it. When you're in the terrain layer and use the Water brush, there's different types of water for you to choose from. The functionality will be exposed to the community by Legacy of the Void. On the Terrain Editor one can see: The Terrain View on the right side. The Terrain Editor is not used if you are creating a Mod.

starcraft 2 editor water

It also provides features for editing regions and predefined cameras for use in triggers. It also lets you add the starting locations, units and doodads. Startools lets modders design and create doodads. The Terrain editor is the part of the Starcraft 2 Map Editor that lets you modify the terrain of the map. Startools, a proprietary toolset, is included along with Galaxy. The StarCraft II Map Editor improves upon the World Editor from Warcraft III in every way. There are different looking waters depending on the tileset. The Galaxy Map Editor is the map editor for StarCraft II.

starcraft 2 editor water

Paint it in the pond and ground units shouldn't be able to walk in there. To block the water, you can use the "Painted Pathing" brush to add pathing of the "No pathing" type. Choose the "No Fly Zones" brush and place them over the areas. Open up the main window of the editor and open the "Pathing" layer(Hotkey: H).






Starcraft 2 editor water